

This means that if you actually want to see in the dark, you don’t have to switch back and forth between your gun and your flashlight. Speaking of darkness, this new version grants you a flashlight that attaches to your combat suit. Rather than paraphrase, I'll just quote fromt he hands-on preview posted above. Also, I don't know how I feel about the armour mounted flashlight. Not a big deal, but a curious change in my opinion. What was wrong with just saving it wherever you wanted? You could do that even in the original Xbox port. While I'm not usually one for decrying these sorts of mechanics, I'm not sure about the 'checkpoint system'. Well, as much as that may be true, I'm still pretty excited about this one and I don't care what anyone thinks about that. Yeah I know, I should be looking towards the new games and not old tat. New single player story campaign titled "The Lost Mission"Īs a big fan of Doom 3, this is one of the best things to come out of this year's E3 for me. Entire Doom 3 and Doom 3: Resurrection of Evil campaigns remastered Checkpoint save system "for smoother progression" Support for 3D and head mounted displays

this is just what I've gleaned from a few discussions with other shader developers.Just got wind of this incoming remastered version of Doom 3 hitting all current platforms. Again, if Sikk wants to stop in and flame me to bits for being wrong so be it. I have no idea whether any of this has changed between his 1.2 release and the Feedback \ Breadcrumbs work but for the latter his skin shaders bear some resemblance to those used in Prey and he was researching getting his engine to work more like Prey so they could also be derivative. I think the bulk of the HDR code was publicly co-developed over at but DOF, SSAO, and SSIL may all contain code derived from other authors and possibly even commercial projects (there is an SSAO method labeled Crysis) and he claimed that his ABAO method was stolen by another commercial project but this was never validated as I recall so even if Sikk had prior art the commercial entity could claim otherwise. I believe he did integrated shaders from whatever sources he found most beneficial whether they had permissive licenses or not. I would love to hear otherwise but I am under the impression that Sikkpin was not exactly following GPL license protocol when he built his project.
